Welcome to Avatar Forums -- The #1 Online Community for AVATAR related information. Please enjoy the discussion forums below and share your experiences with other like-minded members. The forums are separated into several categories based on film design, production, marketing, art, and news. There are also very specific forums for art, music, movies, and the Navi lifestyle.

Please follow the links below to help get you started!



Page 10 of 10 FirstFirst ... 2345678910
Results 91 to 97 of 97

A Look At The Software Used In AVATAR

This is a discussion thread about: A Look At The Software Used In AVATAR inside the Production & Technology forum, part of the AVATAR Movie Forums category. Sounds like it would be very hard to implement right....

  1. #91
    Registered User Tìrol's Avatar
    Join Date
    Apr 2010
    Last Online
    09-27-2011 @ 06:44 PM
    Posts
    608
    Liked
    9 times

    Default

    Sounds like it would be very hard to implement right.
    Support Severed Fifth; Free Metal to revolutionise the music industry!
    http://www.severedfifth.com/
    | http://www.youtube.com/severedfifth

  2. #92
    Registered User edplane's Avatar
    Join Date
    May 2010
    Last Online
    07-16-2011 @ 02:06 PM
    Location
    Pandora like place called Earth
    Posts
    311
    Liked
    1 times
    Blog Entries
    1

    Default

    I know. I have to make it so the points on the model correspond to the tracked motion, but then I would have to make it so the surrounding points morph to keep up with the specifics. And any camera motion could cause problems. Speaking of camera motion, I could take a fake camera from the real world and track it's data. But here comes the complex problem of tracking in 3 dimensions with multiple cameras. I hope I can figure this out. Morphing multi-million polygon objects by had is not fun... But I am learning some new stuff thanks to some fellow YouTubers... You know, in ZBrush, i still have the problem of making eyelids and a mouth. I know one of the Avatar concept designers online. Maybe I'll contact him! Scott Patton... that's his name. Wonder if he's in the credits... I'll check that out..
    Slu txen ayskxawng! Become awake, morons!

    "When I was first your teacher, I hated all Sky People. But you have also taught me. Spirit is all that matters. I am with you now, Jake. We are mated for life" "We are?" "Yes, it is our way. Oh, I forgot to tell?"
    That's pure gold. They should have left that in.... I would have cried like a baby.

    ^Why is this offline?
    Times seen Avatar: Computer: 14; Memory: Infinity!

  3. #93
    Registered User
    Join Date
    Aug 2010
    Last Online
    08-02-2010 @ 09:37 AM
    Posts
    1
    Liked
    0 times

    Default

    Quote Originally Posted by Tìrol View Post
    I doubt Windows HPC Edition is up to the task either. I am glad they went with Ubuntu. If professional companies rely on it, then what they contribute will trickle down to me. :D
    Well, personally, I would us Mac OS X Server, but your only 'legal' options are Apple's U1 rack mount server, or the Mac mini, and I would like something custom. But for simple tasks, like rendering, using it as a storage node, hosting a website, ect, Ubuntu and just about every other form of Linux will do the job. I just find them harder to admin, so for extensive admin use, OS X FTW! But who is going to admin a server? We admin the whole thing from a remote computer, and that remote computer can run about any OS you want... So as long as you have the programs on Ubuntu, no problem...

  4. #94
    Registered User
    Join Date
    May 2010
    Last Online
    09-16-2011 @ 02:39 PM
    Posts
    15
    Liked
    0 times

    Default

    Thread is way off topic More like,

    Avatar:
    Digital matte paintings & concept art in Photoshop.
    Create base geometrical models and assets in Maya.
    Detail and sculpt in ZBrush & Mudbox, Mari for detailed texturing at Weta.
    Set up your rigs in Maya and MOCAP/animate with MotionBuilder.
    Render with Renderman and composite the final shots & passes with Nuke.
    (Someone forgot to remove the main shadow pass for Jake & Neytiri's banshee ride together in the credits on one of the clips lol)
    Possibly used Vue by E-on for BG plate 3d projection of some foliage in post.
    Bring it all together/edit with Avid for sure, print, done.

    I'm positive other software was utilized such as 3ds Max or Lightwave for some models simply because of the collaborative effort, but the packages listed above I'm familiar with and very sure were used somewhere in their pipeline. I myself am a Maya & Nuke user but I dabble in other software when I get the chance.
    Last edited by Cyraph; 08-31-2010 at 03:51 AM.

  5. #95
    Alan's Avatar
    Join Date
    Jan 2010
    Last Online
    Today @ 02:15 PM
    Location
    Derbyshire
    Posts
    1,184
    Liked
    191 times

    Default

    Sorry digging up an old thread here I know, but wow you use Maya and Nuke. That's a potent mix! I presume you do it for a living? Me, I just do it for a hobby, and not all the frequently these days and there is not enough time in the day. :-( I use Cinema 4D, I do have Combustion, but really prefer After Effects. Editing I use Sony stuff: Vegas 10, Soundforge 10, Cinescore 1 and thats about it. The most recent Avatar related stuff I've done was some animation and compositing (for the end credits) in the Avatar Communities Film Project 'Our Only Home'. Click the blue text if you are interested.

    Toodle pip,

    Alan

  6. #96
    Registered User ashkan's Avatar
    Join Date
    Feb 2010
    Last Online
    Today @ 12:49 AM
    Location
    Sydney
    Posts
    143
    Liked
    22 times

    Default Adobe & Avatar

    Learn how the Avatar post-vis and post-production pipelines used Adobe video tools to save time and facilitate efficient workflows.

    http://tv.adobe.com/watch/customer-s...be-video-tools

    A video featuring Jon Landau, Producer of "Avatar", describing how Adobe software was used throughout the production of the film.

    http://tv.adobe.com/watch/customer-s...obe-and-avatar


    SOONER OR LATER, THOUGH, YOU ALWAYS HAVE TO WAKE UP.

  7. #97
    Alan's Avatar
    Join Date
    Jan 2010
    Last Online
    Today @ 02:15 PM
    Location
    Derbyshire
    Posts
    1,184
    Liked
    191 times

    Default

    Wow Ashkan. They we're amazing! Hey I was just smiling through them two videos. They look as though they had so much fun putting Avatar together. And when I heard they used Cinema 4D as well as After Effects I nearly fell off mi chair! Just wish I know how to use them fully. Thanks for sharing them. Much appreciated. Ok whos up for a bit of Avatar film making magic then!!! Ha, ha, ha.

Page 10 of 10 FirstFirst ... 2345678910

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •