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View Full Version : AVATAR the Warcraft III Game!



Dj0z
07-23-2011, 07:55 AM
Hello, I am proud to present you the result of months of hard work on the mapping scene of Warcraft III, AVATAR!
Me and a few other passionate mappers have eventually made this a really nice experience that i'm gonna briefly describe here, so you can enjoy it with us in the near future :)

http://www.avatar-forums.com/images/imported/2011/07/84.jpg

Roles

Gameplay changes completely from one role to another (RDA - Avatars - Eywa).
This unique mix of gameplays is what makes this map unlike any other warcraft map.
Play as:


One of the four Human R.D.A. Corporations ("Corps"):
Benefiting from their advanced technology, the Corps can build large and heavily defended bases providing protection from the deadly environment of Pandora.

By using their different types of factories and their spaceships, they are able to build up powerful forces with world-shattering firepower.

They apply organized military strategies, so their soldiers, mechas, vehicles, aircrafts, but also stationary weaponry and long-range artillery can eliminate any opposition, including Eywa itself.


http://www.avatar-forums.com/images/imported/2011/07/85.jpg
http://www.avatar-forums.com/images/imported/2011/07/86.jpg
http://www.avatar-forums.com/images/imported/2011/07/87.jpg



One of the four Avatars:
Taking advantage of both their human and na'vi advantages, the Avatars follow their instincts to guide them on Pandora.

Making use of plants, animals, and everything they can find including human weapons, they train their survival skills to the level where this hostile planet becomes a paradise for them.

Gathering forces from the whole environment, including the Na'vi, they eventually unite the planet in the righteous war against the human invader.


http://www.avatar-forums.com/images/imported/2011/07/99.jpg
http://www.avatar-forums.com/images/imported/2011/07/88.jpg
http://www.avatar-forums.com/images/imported/2011/07/89.jpg



Eywa, the omnipresent overmind of the planet:
A true living entity worshipped as a deity by the Na'vi protects Pandora.

As the reckless Corps pillage, kill, and destroy, Eywa gets stronger and uses its planetary powers to stop them, before everything is ruined forever.


http://www.avatar-forums.com/images/imported/2011/07/91.jpg
http://www.avatar-forums.com/images/imported/2011/07/92.jpg



300


Features



Alot of custom-coded systems to provide technical possibilities not normally available in warcraft III.
Many 3D models, icons, sounds, imported into the game, to recreate as nicely as possible the universe of Avatar. For example, the icons for Toruk, Avatar, Titanothere, Huntress, and many, many others, are pictures from the movie. All three musics you can hear in the map are also from the movie or the trailer.


Examples + short (to-be-updated) videos:


Units have alot of custom abilities and effects.
Advanced unit-item interactions:
-Some units will drop their weapon (e.g. Flamethrower for Firebats) upon death, or when Disarmed by a special action;
-You can pick up items on the ground to use them directly (like Avatars using dropped Rocket Launchers) or to change job (like Workers becoming Privates by grabbing SubMachineGuns);

-You can mass-train workers into soldiers instantly in two clicks, with whatever type of weapon you want;
-Soldiers can drop their weapons to become Workers, if you want to repair/build something for example;
Inventory systems:
-The array of items a unit can use are restricted by the unit's type;
-A unit cannot have abnormal amounts of some items, depending on where they are held: for example an Avatar has only 2 hands, so it cannot have 2 lances + 1 shield at once.
Exclusive custom projectile system for many units (exclusive to this map, made to extend the possibilities of warcraft 3):
-For example: 30mm Autocannon users can miss depending on distance to target, and in that case their bullets can deal collateral damage.
-Projectiles like bullets can also Ministun certain types of enemies, and score Headshots on independent types of enemies.
-Projectiles like Missiles can knockback enemies where they land, deal mixed damage (siege + molecular, at once), etc...



http://www.youtube.com/watch?v=54T2SdTwZh8
-Some units can shoot multiple individual projectiles at once, not based off warcraft's limited multishot ability, not 1 projectile with a model that looks like multiple projectiles either.
For example, a Scorpion assault copter shooting two 30mm bullets plus two micromissiles, all behaving differently, yet all shot at the same time.
Riding System:
-You can make your Avatar mount an Animal. it will carry your Avatar around but they remain separate units able to perform actions individually.
For example while your ridden Toruk unit is chasing an aircraft, you can attack something else with your hero Avatar by throwing glaives, you can use your items, Persuade a unit, as if you were on the ground.
Custom Dollars (gold) and materials (wood) gathering systems:
-Build metal extractors for materials, then forget about them, they'll keep providing you with materials while you focus on the action. You can also space-drop some from your I.S.V. spaceship (more info about this abit below).
-Dollars (gold) is mainly obtained by exploiting Unobtanium Deposits not very fast with some workers, or dramatically faster when you manufacture dedicated vehicles that can just rip it off the ground and deliver it directly. You can also use space drops for this resource.
Quests for both sides, especially for Avatars, who have an RPG gameplay.

Mecha system (A.M.P. suits): Put your human soldiers and heroes in robots.
Each type of foot unit gets its own corresponding type of AMP (a Firebat will get a robot with a flamethrower, a Rocket Trooper will get another type of robot, that shoots rockets, etc...)

http://www.youtube.com/watch?v=HxHALhs217Y


Spaceship drops system: obtain more personnel or resources from your I.S.V. very fast, anywhere you or any ally have built a Space Pad at.

http://www.youtube.com/watch?v=5d48u3bpmfo

Custom camera system:
-Use any zoom from "almost touching the ground" to "orbital height", abit like in Supreme Commander the actual game (except units don't become just colored icons).
-Rotate the camera in all 4 cardinal directions fast and easily by just hitting keyboard shortcuts (toggleable).
Avatars special stats:
-Understanding of Flora/Fauna/Na'vi/Humans: Obtained via killing, using your Discover/Interact abilities, or performing special actions, they unlock new possibilites in their respective domains.
For example you can play an Avatar focusing on harassing Humans. You'll increase your Understanding in that domain by doing so, and unlock new possibilities like Breaking AMP weapons or Sabotaging Corp buildings.
Another example: you can focus on Understanding Animals and become able to Persuade increasingly strong beasts, in larger amounts, and craft better items from them.

-Charisma: obtained by killing units yourself, will increase your chances to succeed Persuasion on units.
Living and dynamic environment:
-Trees regrow from their stumps when cut down, these stumps can be destroyed forever by R.D.A. workers;
-Trees can cause special effects, like clouds of acid or mist disabling ranged attacks...
-Animals respawn from their natural habitat, which can be destroyed forever;
-Animals have specific behaviours depending on their types, they can be captured by avatars or controlled by Eywa.
and much more...


http://www.avatar-forums.com/images/imported/2011/07/93.jpg
http://www.avatar-forums.com/images/imported/2011/07/94.jpg
http://www.avatar-forums.com/images/imported/2011/07/90.jpg


Don't hesitate to go on battle.net and /whois "TealHaze", the auto-host, to know the current hosting's name.
Join us in the fight!

prowler
07-23-2011, 08:32 AM
Looks nice, but myself i never played the game. :an-wink:

Dj0z
07-23-2011, 08:49 AM
Thanks :)
Btw do you mean you never played this one, or the official 360 and PC games?

prowler
07-23-2011, 09:02 AM
Thanks :)
Btw do you mean you never played this one, or the official 360 and PC games?

I have played the official game on pc, but never warcraft :p

Dj0z
07-23-2011, 09:29 AM
Yeah as I was saying in the chat, i guess some play the official games and some others have warcraft III instead. I've never had the chance to play the official games but i saw some videos on youtube and did alot of research.

Now i think it's maybe better this way, because i could have been influenced by the official games, and the last thing i want to do is copying an already existing game. So that probably made sure the war3 version was totally different from the 360 and official PC ones. Maybe i'll find someone who played both an official one and the warcraft one to tell me about it.

Nicodem
07-23-2011, 10:40 AM
Wow, it looks like a lot of work went into this. Hats off for adding features to the engine while making it unique. It's great to see people being creative with the gameplay possiblities of the Avatar universe.
I havn't played wc3 for a few years now and even when I did, I usually just played dota lol. Maybe I'll reinstall it and give this a whirl.
Would you know how long an average game would be?

Dj0z
07-23-2011, 02:31 PM
Alot of work indeed went into this, not only from me, but also from other mappers and players who liked the concept and gave some help with it :)
I'm glad to see that it's appreciated! And i need to mention that it's not over yet, i am making frequent updates this summer because i have all this free time.

It's well worth it to reinstall war3 for this map (and costs nothing lol), also war3 is far from being dead atm even though sc2 came out for a while already. Go ahead ^^!
Almost all hostings last from 30 minutes to 1 hour and a half, except a few exceptional cases. I'd say most games are over by 50 minutes of play.